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System Design

System Design: The Complete Guide (HLD, LLD & Interview Prep)

Learn system design from scratch to senior level — the complete free guide covering fundamentals, high-level design (HLD), low-level design (LLD), design patterns, and real interview case studies. Beginner-friendly explanations with senior-grade depth.

Shiv Pandey
Shiv Pandey
Sep 22, 2026 | 129 views
System Design: The Complete Guide (HLD, LLD & Interview Prep)

Welcome — this is the page I wish I'd had when I started. Whether you've never heard the term "system design" or you're prepping for a staff-engineer interview, this guide takes you the whole way: from "what even is a server?" to designing systems that serve millions of users and writing clean object-oriented code under interview pressure. Everything is explained in plain English first, with real analogies, and then goes as deep as you want. Bookmark it — you won't need another site.

How to use this guide. Follow it top to bottom like a course, or jump to any topic. Every article is tagged by level so you know what you're getting:
🟢 Fresher — start here, zero background needed  ·  🔵 Mid  ·  🟠 Senior  ·  🔴 Super-senior
Each article itself starts simple and climbs, so a beginner and a senior both get value from the same page.

First, the big picture: HLD vs LLD

System design splits into two halves, and interviews test both:

HLD — High-Level DesignLLD — Low-Level Design
Question"Design Instagram for 100M users""Design a parking lot in code"
AboutArchitecture: servers, databases, caches, queuesClasses, objects, design patterns, clean code
You drawBoxes and arrows (components)Class diagrams (UML)

New to the difference? Start with HLD vs LLD explained. Then follow the path below.

🟢 Start Here (never done this before? begin here)

The absolute basics, explained like you're five. No prior knowledge assumed.

🔵 Fundamentals (the building blocks)

Every concept you'll reuse in every design. Learn these once, apply them forever.

🟠 High-Level Design: Design Real Systems

Apply the fundamentals to the exact questions asked at Google, Amazon, and every top company.

🟠 Low-Level Design: Object-Oriented Design & Patterns

The code-level design and "machine coding" rounds — huge for SDE-2 and senior roles. This builds directly on object-oriented programming.

Foundations: How to Approach an LLD Interview · OOD Basics · SOLID Principles · UML Class Diagrams

Design Patterns (start with the patterns overview): Singleton · Factory · Builder · Strategy · Observer · Decorator · Adapter · State · and more.

Machine-coding problems: Parking Lot · Elevator · Vending Machine · BookMyShow · Splitwise · LRU Cache · Tic-Tac-Toe · ATM and more.

📌 Quick references (keep these open during interviews)

Where to start (my honest advice)

Here's what I tell everyone who asks me how to learn this. Don't try to memorise designs — it never works, and interviewers can tell instantly. Instead, learn the fundamentals deeply (the boring stuff: caching, databases, queues), because every "impossible" design question is just those Lego bricks snapped together in a new shape. Start with the 0-to-millions story if you're new, or the 6-step framework if you have an interview soon. Then do two designs by hand — the URL shortener for HLD and the parking lot for LLD — actually drawing them out, out loud. Do that, and you'll walk into the room reasoning from a model instead of reciting from memory. That's the whole game. Take your time, enjoy it — this stuff is genuinely fun once it clicks.

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Start with the basics →